Saves: Princesses have high Will saves, and low Fort/Ref saves.
Bardic Music: This replaces the rogue sneak attack. Princesses get fascinate, inspire courage, distract, suggestion, and inspire greatness at the same levels bards would. They do not get other bardic music, and this is always via singing.
Wild Empathy: This replaces trapfinding. As the druid ability.
Hex Sense: This replaces trap sense. Princesses gain the bonus to saves against witch hexes (but not spells), and to AC against attacks made with witch hexes (including hair and claws).
True Love's Kiss: Replaces master strike. The princess can choose a true love. Anytime they kiss (a standard action- requires a pin against an unwilling target), the kiss can bestow any of the following benefits to either the princess OR the target. Usable 1/day for the princess and 1/day for the true love.
- Remove Blindness/Deafness
- Remove Curse
- Break Enchantment
- Greater Restoration
- Heal
- Greater Dispel Magic
- Freedom of Movement
- Breath of Life
Rogue Talents: The princess has alternate rogue talents and advanced talents to choose from:
- Too Beautiful: The princess gets her charisma as a deflection bonus to AC against attacks, but not against attacks related to combat maneuvers (grapple, trip, etc).
- Woodland Allies: The princess can use bardic music rounds to entice nearby animals to do simple tasks- such as cleaning, cooking, sewing, etc. The princess must perform the entire time. Critters appropriate to the area will come to assist with these tasks. They can assist with craft checks, giving +5 to a check if the princess sings the entire time she crafts.
- Innocence: The princess can add her charisma modifier twice to diplomacy checks. However, she does not add her charisma modifier to bluff or intimidate checks.
- Crafter: The princess can add her charisma modifier (in addition to her intelligence or wisdom modifier) on craft and profession checks.
- Disguise: The princess takes no penalty to disguise to appear to be a male. She can roll disguise twice and take the better value once per day.
- Outfits: The princess can change clothing (including armor) as a full-round action.
- Improvised Weapons: The princess is considered proficient with any improvised weapon, such as brooms, frying pans, etc.
- Listen with your heart: By listening to a conversation for 1 round, the princess can gain understand that language for 1 hour. At 3rd level, she can speak it also. At 5th level, she can read it if she studies the text. This only lasts for 1 hour per day, so it's not suitable for deciphering books in most cases.
- Dangerous Acrobatics: The princess adds her charisma modifier (in addition to her dexterity) to acrobatics checks, and she takes no falling damage ever (as if constantly under feather fall).
- Charmer: The princess can charm person as the witch hex.
- Beast Tongue: The princess can speak with animals as the spell at will.
- Princess Training: Choose one weapon- the princess levels count as fighter levels for purposes of qualifying for feats related to that weapon (such as weapon specialization)
- Beauty Sleep- the princess does not age, breathe, or starve while she sleeps- even if the sleep is magically induced. At 5th level she is immune to extreme temperatures while she sleeps. A sleeping princess can be put in a glass coffin in the sun and be fine.
- Royal Grace- the princess does not suffer armor check penalties, or movement penalties for armor or clothing or footwear, and is comfortable even in the most rediculus shoes.
- Royal Lineage: the princess gains her charisma modifier in addition to intelligence, on knowledge (nobility) and knowledge (local) rolls and can use them untrained.
- Animal Companion- as the ranger ability, but only small or smaller animals.
- Flower Gleam and Glow- the princess can cure moderate wounds as a full round action a number of times per day equal to her charisma modifier. At 9th level, people she cures also benefit from either remove curse or break enchantment.
- Ice Princess- the princess can use cone of cold, and sleet storm 1/day each. She also gains cold resistance 10.
- Dance Group- the princess can spend bardic music to cause those she has fascinated to break out in song and dance. They get a further -4 to notice checks, and people not fascinated treat the area as difficult terrain to move through it.
- Animals Attack- (requires woodland allies)- The princess can cause her woodland allies to attack on her behalf. 1/day she can cast a summon nature's ally spell. Treat this as the summoner summon monster ability at the same level as the princess level, but it's as summoned nature's ally instead of summon monster.
- Dreamspeak- as the witch greater hex Speak in Dreams
- Some Day My Prince Will Come- The princess can gain a cohort as per the leadership feat. If she chooses the cohort as her true love (see true love's kiss) she gets +4 to her leadership score and the cohort can be as high as 1 level lower instead of 2.
- Animal Companion, Greater- as the ranger ability, but can be of any size allowed by a ranger of the same level. Requires the animal companion talent.
- True Beauty- the princess gains her charisma bonus as a resistance bonus on fort, reflex, and will saves.