Friday, April 5, 2013

Potion Master (alchemist archtype)

This alchemist worries less about brewing poisons and bombs and more about his magical concoctions.

Greater Potions: The alchemist can brew potions of any extract he can create- even those above 3rd level. He must brew the potions himself. This ability replaces poison use and swift poisoning.

Enhance Potion- the alchemist gains the enhance potion discovery as his 2nd level discovery.

Potion Hurler: The alchmeist can throw any of his extracts or potions at a character as a splash weapon with a range of 20'. If it hits, the target is affected by the potion or extract. The alchemist must have the infusion discovery to apply this to his extracts. Every 2 levels, the range of this ability increases by 5'. This ability replaces the alchemist's bomb damage. The alchemist still has the 1st level bomb ability, at 1d6 damage, but that damage never increases as he gains level.

Master Healer: The alchemists cure extracts are automatically treated as infusions. What's more, his alchemist level sets the maximum limit of the cure spells, rather than the maximum set by the spell. So a 7th level alchemist heals 1d8+7 damage with cure light wounds, rather than the typical max of 1d8+5. At 8th level, all cure extracts are auomatically empowered. This ability replaces all the poison resistance abilities, including poison immunity.

Master of Oils- At 6th level the alchemist can apply his enhance potion discovery to oils as well as potions. This replaces his 6th level discovery.

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